HAMASH, Thumper Drencher Drone VTOL, Mole Assault Tank, Armed Cargo Truck, Jalapeno Hovertank

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eLMsm
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HAMASH, Thumper Drencher Drone VTOL, Mole Assault Tank, Armed Cargo Truck, Jalapeno Hovertank

Post by eLMsm »

Note that these following units are redesigned versions of previous units that I designed over a decade ago. These following units are not fully redesigned yet because I currently don’t have a copy of HMVee.

HAMASH

Overview:
The HAMASH or Homey Amphibious Mobile Army Surgical Hospital, was created out of the demand for hospital units that could go through cities and towns to take care of multiple injured people in a cozy and homey way.

Capabilities:
The HAMASH has nineteen operating theaters. Despite it being eighty tons, the HAMASH can travel 86.4 kilometers per hour which makes it fairly fast medical unit. The amphibious nature of the HAMASH enables it to travel through water, thus it can help out in cases of liquifaction. The armor on the HAMASH is quite light, only half a ton of hardened armor protects the vehicle from attacks. The HAMASH is unarmed to make it look as nonthreatening as possible -- many people, if not all, are unwilling to open fire on defenseless medical units, and such “people” who do are regarded as nothing more than common murderers. Furthermore, HAMASHes are rather easy to capture for use in trading and/or use in a person's military force.

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 BattleTech Vehicle Technical Readout 
VALIDATED 

Type/Model: HAMASH
Tech: Mixed Tech / 3045 
Config: Wheeled Vehicle 
Rules: Level 3, Custom design 

Mass: 80 tons 
Power Plant: 300 I.C.E. (IS) 
Cruise Speed: 43.2 km/h 
Maximum Speed: 64.8 km/h 
Armor Type: Hardened
Armament: None 
Manufacturer: (Unknown) 
Location: (Unknown) 
Communications System: (Unknown) 
Targeting & Tracking System: (Unknown) 

Construction Options: Fractional Accounting 

Equipment: Items Mass 
Int. Struct.: 32 pts Composite 0 4.00 
Engine: 300 I.C.E. 0 38.00 
Cruise MP: 4 
Flank MP: 6 (8)
Overdrive: 8 (10)
Jet Boosters: 1 3.00
Heat Sinks: 0 Single 0 .00 
Cockpit & Controls: 0 0.25
Crew: 1 0.25
Amphibious Drive Equipment: 0 8.00 
Armor Factor: 4 points Hardened (IS) 0 .50 

Internal Armor 
Structure Value 
Front: 4 1
Left / Right Sides: 4 1/1
Rear: 4 1

Weapons and Equipment Loc Heat Ammo Items Mass 
-------------------------------------------------------- 
1 MASH Unit (19 Theaters)Rear 19 19.00 
Personnel Bay 28 4.00
-------------------------------------------------------- 
TOTALS: 0 21 80.00 
Items & Tons Left: 0 .00 

Calculated Factors: 
Total Cost: 1,148,000 C-Bills 
Battle Value: 23 
Cost per BV: 49,913.04 
Weapon Value: 0 / 0 (Ratio = .00 / .00) 
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0 
BattleForce2: MP: 4W, Armor/Structure: 0 / 1 
Damage PB/M/L: -/-/-, Overheat: 0 
Class: GA; Point Value: 0 
Specials: mash 
Thumper Drencher Drone VTOL

Overview:
The Thumper Drencher Drone VTOL was designed to be remotely controlled to extinguish wildfires via remote control and/or artificial intelligence.

Capabilities:
This VTOL has its fuel cell engine next to its water cargo bay for easier rewatering. Its Thumper Artillery allows said VTOL to stay away from wildfires so it can indirectly squirt them by sending water shells out of its body.

Manufacturer: Glowing Rainbow Company
Targeting and Tracking System: OTT (On Target Totally)
Engine: Need For Speed

rules level 4
tech: Inner Sphere 2022
Cruise: 5
Flank: 7.5 (10)
Overdrive: 10 (12.5)
tonnage: 30
controls, main computer, communications, and sensors: 0.35
drone sensors: 0.50
drone equipment: 3.00
internal structure: composite 1.5 points per front, left, right, back 1.50
dual rotors: 3.00
engine: 10 Fuel Cell 1.00
jet boosters: 0.10
armor: composite (6 total points) 0.75
front/rear 1/1
left/right 1/1
rotors 1/1
cargo bay: normally water
Primitive Prototype Thumper Artillery (front) squirts of water shells (body)


==Mole Assault Tank Overview:==
When the Make Do Salvage Company liberated the Jade Falcon Technicians from their captors, the company asked the techs if they could design a new type vehicle that could fulfill several roles. The first role was to be able to burrow its way through the ground. The second was to crater areas for vehicles and other units to go hull down in and for infantry to be dug in and to slow down other units. The third was to be fast enough to keep pace with most assault 'Mechs. The fourth was to be able to provide accurate and adequate point defensive firepower in case Elemental Battle Armor and/or fast 'Mechs attacked at point blank range. The fifth was to be able to take lots of damage and still be able to keep fighting and to be fast for its tonnage -- the company wanted to make it very clear to the Clans that their attacks would virtually be to no avail. After about five minutes of discussion among the company personnel and the former Clan Techs, plans for the More Assault Tank were drafted.

==Capabilities:==
Known as the "welcome mat", the tank has a left sponson turret and a right sponson turret. Each of the sponson turrets can cover 180 degrees around the tank and each of those turrets has ten Clan Micro Pulse lasers. The micro pulse lasers are tied to the tank's Short Range Targeting System that makes short range attacks easier. At short range, the micro pulse lasers, under the control of their gunners via the targeting computer, can do enough damage to severely damage the center torso of all known Clan Assault 'Mechs as well as destroying the center torso of Clan 'Mech's of lesser weights. Each sponson turret can crater a 30 meter diameter area for tanks, 'Mechs, infantry, and other units to be hull down dug in.
The tank has a C3 Slave mounted in it which makes medium, long, and extreme range attacks occur as if the tank was at short range should gunners on the tank use the C3 network via a spotter that is 30 meters away from the target(s). The Mole is greatly well armored for a tank of its size with 45 tons of Hardened Tantalum Hafnium-Carbide Hexagonal Diamond Lonsdaleite Armor protecting it. The armor of each side can sustain twenty AC/20 rounds without the ends steel internal structure being damaged. In addition, the tank has CASE installed to protect itself should the shielding its fusion engine become breached.
The speed of the Mole is real good for a tank of its size. The tank can
cruise 12 meters per second, flank for 18 meters per second, and achieve a topspeed of 24 meters per second. Unfortunately, the tank's drawback is its weapons -- the maximum range of micro pulse lasers can only hit up to 120 meters. Three main drawbacks of the Mole are its micro pulse lasers’ ranges and damage “potentials” at long range and extreme range; a fourth drawback is that its internal structure is made using composite materials.

==Battle History:==
The Mole proved its worthiness when two Jade Falcon Mechs attacked it and a Anklosaurus. The two arrogant Clan MechWarriors, thinking there would be an easy victory, had their Mechs run up to the Mole to attack it at short range. The Mole's driver flanked the tank towards the two 'Mechs to meet them as well. The two 'Mechs fired upon the tank doing moderate damage. The gunners of the Mole tank then turned each of its sponson turrets to bear on a different Clan Mech and fired called shots to their upper body areas. The barrage of micro pulse laser fire destroyed both Clan 'Mechs' center torsos thus destroying the Mechs themselves.

BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Mole Assault Tank Prime
Tech: Mixed Tech / 3052
Config: Tracked Omni Vehicle
Rules: Level 4, Custom design

Mass: 100 tons
Power Plant: 400 GoGoGo XXL Fusion (C)
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Defendo Armor Hardened
Tantalum Hafnium-Carbide Hexagonal “Diamond” Lonsdaleite
Armament:
20 Micro Pulse Lasers(C)
1 C³ Slave Unit (IS)
Manufacturer: Make Do Salvage Company
Location: Caldarium
Communications System: Talk To Me
Targeting & Tracking System: Hope We Hit Short Range

==Variants:==
No variants of the Mole currently exist

==Deployment==
In addition to Mole Tanks being deployed with the Make Do Salvage Company Task Force Team, Col. Shelly Brubaker, commander of the Delta Regiment's Units Command Company of the Mercenary unit Wolf's Dragoon's, has recently purchased a Mole to add it to the special company to protect it from swarmi Elementals. Delta Regiment excels at hitting targets up to 180 meters and since the Mole's micro pulse lasers can hit up to 120 meters, the tank works out perfectly for their Regiment.

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 -------------------------------------------------------- 
Type/Model: Mole Assault Tank Prime 
Mass: 100 tons 
Construction Options: Fractional Accounting 

Equipment: Items Mass 
Int. Struct.: 20  Endo Steel 0 5.00
Engine: 400 XXL Fusion 2 17.50 
Shielding & Transmission Equipment: 0 8.75 
Jet Boosters: 1 4.00
Cruise MP: 4 
Flank MP: 6 (8)
Overdrive: 8 (12)
Heat Sinks: 10 Double  0  0.00
Cockpit & Controls: 0 .25
Crew: 3 Members 0 0.75
Sponson Turret Equipment (Locked): 0 1.00
Armor Factor: 800 points of: Hardened
Tantalum Hafnium-Carbide Hexagonal “Diamond” Lonsdaleite  5_50.00

Internal Armor 
Structure Value 
Front: 5 200
Left / Right Sides: 5/5 200_200
Rear: 5 200

Weapons and Equipment Loc Heat Ammo Items Mass 
-------------------------------------------------------- 
10 Micro Pulse Lasers (C)Lf_Spon 10 2 5.00 
10 Micro Pulse Lasers (C)Rt_Spon 10 2 5.00 
1 C³ Slave Unit (IS) Body 0 1 1.00
1 Hitch (Front) 0 1 0.50 
-------------------------------------------------------- 
TOTALS: 20 25 100.00 
Items & Tons Left: 0 .00 

Calculated Factors: 
Total Cost: 136,930,433 C-Bills 
Battle Value: 1,083 (+101 for C³) 
Cost per BV: 126,436.23 
Weapon Value: 1,659 / 1,659 (Ratio = 1.53 / 1.53) 
Damage Factors: SRDmg = 24; MRDmg = 0; LRDmg = 0 
BattleForce2: MP: 4T, Armor/Structure: 0 / 24 
Damage PB/M/L: 7/-/-, Overheat: 0 
Class: GA; Point Value: 11 
Specials: omni, c3s 
Armed Cargo Truck

== Armed Cargo Truck Overview:==
The Armed Cargo Truck is a new psychological warfare tactic designed to provide
armed light vehicle to pass through villages without having to fear of gettting attacked.

==Capabilities:==
The Armed Cargo Truck is equipped with a Long Range Class Five Dead-Fire Missile Launcher and a Short Range Class Two Dead-Fire Missile Launcher both of which are mounted on a turret.
The turret is designed so that the two launchers are practically hidden from optical view thus eliminating any visual threatening appearance. The launchers were later mounted onto the Food Truck when bandits tried to steal several previous versions of unarmed Food Trucks. The LRM5 is loaded with Dead-Fire Long Range Missiles that can be fired up to an extreme range of 720 meters and the SRM2 can fire Dead-Fire Short Range Missiles up to an extreme range of 360 meters. While the guidance of both types of Dead-Fire missiles are non-existent, the missiles can mount heavier warheads than normal short range missiles thus the dead-fire missiles can do more damage.
The Food Truck, using its internal combustion engine, can achieve a flank
speed of 64.8 kilometers per hour and a topspeed of 86.4 kilometers per hour making it fairly fast. It is armed with 7.94 tons of standard armor giving a moderate amount of protection from attacks. The front armor alone can provide a substantial defense against 10 short range missiles and 5 small lasers fielded by a typical Battle Armor Point. Thus, using its speed, the Food Truck can effectively try to stay out of the range of most typical Battle Armor units while firing its long range missiles at them.
Unfortunately, the Food Truck's wheeled nature prevents it from going over rough and other terrain tracked vehicles can go over. If a Food Truck driver is not careful, he/she can wind up getting trapped with nowhere to go should rough craters be blasted around.
Finally, CASE is installed to protect the vehicle from ammo and/or power
plant hits. The Food Truck also has a rear trailer hitch enabling it to pull
additional vehicles and a 0.05 ton cargo bay. Three crewpersonnel operate Food Truck -- one drives, and each of the other two operate a missile launcher.


==Battle History:==
During an attempted Clan invasion of the Rim Collection world of Caldarium, Fun Food Family Farm Friends decided to obtain themselves some publicity on the city's news service. Hoping to be recognized as heroes and heroines, they decided to drive their Food Trucks through the city streets and avenues firing their long range missiles at Clan Battle Armor. When the battle started, the Clan invaders, not thinking too highly of the Food Trucks when they initial saw them due to their nonthreatening appearance, chose to ignore the trucks fired away at the vehicle garrisons. Under cover of smoke caused by their dead fire short range missile launchers, the Food Trucks then moved to the edge their smoke screens and opened fired with their long range missile launcher knocking Battle Armor Points completely off guard. Angered by what appeared be reinforcements of military units, a few Mechs were dispatched to hunt down and destroy the trucks, but then the commander of the city military defense forces explained to the commander of the Clan forces that the batchall initially stated that no additional military forces would be used in the fight but there were no rules that stated that armed civillian vehicles could not intervene. Not wanting to be outsmarted by the crafty city defender, the Clan commander resumed his initial attacks on the city military units while the Trucks sped away. The Clan commander also called in DropShips to land and deploy non military laboring people to build barricades to prevent more Food Trucks from effectively going through the city. Eventually, the Clan force was barely defeated and the planet managed to obtain its original batchall goal all Clan forces would never enter the planet's star system ever again.

==Variants:==
Variants of the Food Truck include removing the SRM6 and/or armor for more cargo space.

==Deployment==
Food Trucks are deployed with every known Periphery and Inner Sphere force.

Code:
BattleTech Vehicle Technical Readout
THB Weapons

Type/Model: Food Truck LRSRDFM
Tech: Inner Sphere / 3049
Config: Wheeled Omni Vehicle
Rules: Level 4, Custom design

Mass: 45 tons
Power Plant: 250 GoGoGo I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Defendo Armor Hardened
Armament:
1 LR DFM-5 (THB)
1 SR DFM-4 (THB)
Manufacturer: Make Do Salvage Company
Location: Caldarium
Communications System: Talk To Me
Targeting & Tracking System: Far Away Long Range Targeting System

Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 250 I.C.E. 0 25.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 0.25
Crew: 3 Members 0 .75
Turret Equipment (Locked): 0 .55
Armor Factor: 108 pts Hardened 0 6.68

Internal Armor
Structure Value
Front: 5 12
Left / Right Sides: 5 10/10
Rear: 5 10
Turret: 5 11

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LR DFM-5 (THB) Turret 0 14 2 2.58
1 SR DFM-4 (THB) Turret 0 7 2 2.28
1 C.A.S.E. II Equipment Body 1 1.00
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Personnel Bay Body 1 .00
Extra Turret Tonnage (armor) Body 1 .15
Cargo Bay Capacity (food) Body 1 0.84
--------------------------------------------------------
TOTALS: 0 10 45.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 933,710 C-Bills
Battle Value: 286
Cost per BV: 3,264.72
Weapon Value: 180 / 180 (Ratio = .63 / .63)
Damage Factors: SRDmg = 8; MRDmg = 3; LRDmg = 1
BattleForce2: MP: 6W, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 3
Specials: omni

Jalapeno Hovertank
==Overview:==
When the Make Do Salvage Company established itself, they wanted to create new kind of unit that would be capable of stopping 'Mechs without destroying them. They wanted to be able to shutdown 'Mechs for salvage. Knowing that 'Mechs would easily go across water and swampy areas better than tracked or wheeled vehicles could, the Make Do Salvage Company designed the Jalapeno Hovertank, named after a similarly shaped very popular, and very hot, food item.

==Capabilities:==
The Jalapeno Hovertank has twelve class 2 short range missile launchers vertically positioned. 3.8 tons of ammo provides the tank with 20 inferno salvoes per launcher, three shots for each launcher. The launchers, when used simultaneously at a 'Mech, have the potentcy to shut it down real quick.
The Jalapeno can cruise 24 meters per second, flank 36 meters per second and achieve a topspeed of 48 meters per second. The tank has a fair amount of armor that is designed to stop infantry small arms fire as well as faster units equipped with small caliber weapons.
The Jalapeno Hovertank has a Close By Short Range Targeting System to make short range attacks easier. However, this targeting system makes long rang range attacks harder. Thus for very accurate attacks, the Jalapeno has to maneuver into point blank range attacks which can be devastating for the Jalapeno if opponents can bring heavy weapons to bear on it.

Code:
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Jalapeno Hover Tank
Tech: Inner Sphere / 3050
Config: Hovercraft
Rules: Level 4, Custom design

Mass: 50 tons
Power Plant: 165 GoGoGo I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Defendo Armor Hardened Standard
Armament:
12 Inferno SRM-2s
Manufacturer: Make Do Salvage Company
Location: Caldarium
Communications System: Talk To Me
Targeting & Tracking System: Close By Short Range Targeting System

Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 165 I.C.E. 0 12.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 0.25
Crew: 2 Members 0 .50
Lift Equipment: 0 5.00
Armor Factor: 108 pts Standard Hardened 0 11.25

Internal Armor
Structure Value
Front: 5 25
Left / Right Sides: 5_5__20_20
Rear: 5 25

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
12 Infenrno SRM-2s Turret 0 240 13 14.80
1 C.A.S.E. II Equipment Body 1 1.00
1 Hitch Front 1.00
--------------------------------------------------------
TOTALS: 0 15 49.95
Items & Tons Left: 0 .05

Calculated Factors:
Total Cost: 1,408,600 C-Bills
Battle Value: 615
Cost per BV: 2,290.41
Weapon Value: 608 / 608 (Ratio = .99 / .99)
Damage Factors: SRDmg = 31; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8H, Armor/Structure: 0 / 4
Damage PB/M/L: 4/4/-, Overheat: 0
Class: GM; Point Value: 6
When do I “retreat” ? Only when I want to re+treat myself to eating cookies here in VT of USA. Here in VT, outside temperatures can get very cold; I suppose my miniatures won’t get overheated, ha ha.