Fusion engines, fission engines, and I.C.E. are designed to withstand damage from combat. Recently Periphery designers decided that some units wouldn't require heavy fusion engine shielding to save on parts, to keep them out of range of weapons, to make them faster and harder to be attacked, to stay out of combat and/or other reasons; and some ComStar personnel decided that heavier shielded fusion engines are ideal to help protect against explosions. Some engines were designed to have more or less fuel (and sometimes no radiators) for more usages or for quick expendable usages, respectively.
For each 5% of a shielded fusion engine's tonnage that's decreased, apply a +1 modifier to the rolled number to avoid an engine explosion; and for each 5% of a shielded fusion engine's tonnage that's increased, apply a -1 modifier to the rolled number to avoid an engine explosion. Note that a light, XL, or XXL engine that uses these rules could be lighter or heavier than a normal light, XL, XXL engine.
For each 5% of a shielded I.C.E. tonnage that's decreased, apply a +1 modifier to the rolled number to avoid an engine explosion; and for each 5% of a shielded I.C.E. engine's tonnage that's increased, apply a -1 modifier to the rolled number to avoid an engine explosion.
Fuel for I.C.E. engine equals 10% of said engine’s standard total tonnage, and so two critical slots (of I.C.E. engine) for two 5% of total tonnage of standard I.C.E. engine, and so thus 10% total of total tonnage of I.C.E. engine. Another critical slot is I.C.E. radiator heat sink used for non-jumping movement(s) only, and that radiator masses 5% of engine’s total standard tonnage. Three remaining critical slots is engine.
Drone Sensors and Drone Equipment
Here’s some comments and questions about Drone Sensors and Drone Equipment that my friend Bill wanted to post here, but he lost his password for his email account, and so he couldn’t get his BTU loginname activated, and so he asked me to post this message for him:
My name is Bill Wilson, and I’ve just started learning BT a few weeks ago. Here's what the Drone Sensors and Drone Equipment do according to a guy that said he used to subscribe to MechForce Quarterly back in the late 1990s (he was a member of the Quantum Bandits Mercenary Regiment) . He wrote a New Avalon Institute of Science Armed Forces Federated Commonwealth style song about this information that he got from Randall Bills when Randall Bills used to work for FASA:
When you control your vehicular drone,
you probably won’t want to control it while being alone.
While you’re controlling your drone’s sensors’ detectings,
others will be controlling its Gunnerings and Pilotings.
Aritificial intelligence can control from in or afar a drone,
that’s as easy as putting ice cream into a cone.
Your drone needs to have for use a mind & body scanner,
and it also needs to have an analyzer computer.
Your drone gets to have many lasers and photodiodes circuitries,
to easily send and receive laser beams communicatings.
Your drone gets to be very well shielded,
so nanoprobes and evil spirits won’t get to have it wielded.
Basically, class, to sum up that song:
The Drone Sensors (mind & body CAT scanner) are the 0.25 tons of the scanner plus 0.10 tons analyzer computer used to make certain that any Character entering the drone is authorized to program it plus 0.15 tons (average) of Character in said scanner; the total of all those is 0.5 tons. The Drone Equipment (lasers and photodiodes circuitries and extra shielding) are for laser communications from and to said drone if said Drone gets ECMed and can't receive or broadcast radio and screen communications, and also to protect the drone from nanoprobe(s) and hijackings done by evil spirit(s); the total of all those Drone Equipment per each Drone is 10% of said Drone's total tonnage. The Drone's Cockpit, that has 0.15 tons for a Character in addition to 0.10 tons of Main Computer & Internal Main Controls & Main Communications, has that latter 0.15 tons used for artificial intelligence instead of a Character if the Drone is to function without one or more Characters controlling it; otherwise, if there is no artificial intelligence controlling said Drone, then a Character can simply enter said Drone to use it as if it was a Vehicle; and the remaining 0.25 tons of Drone’s Cockpit is its Vehicle’s Main Vehicle Sensors. (Randall wanted to keep the rules for drones simple and wanted to get Maximum Tech published quickly, and so he didn’t include rules for drone sensors and drone equipment that or drones being controlled by multiple Characters or artificial intelligence controlled drones; I wonder why those rules still haven’t yet been published in Tactical Operations or Strategic Operations, but we’re apparently changed and put in Tactical Operations, oh well) .
What is each of your opinion’s of each Drone having a Positive Design Quirk worth +x number of points per Drone per Character remotely controlling said Drone? The +x number of points should equal a positive number that won’t be too high so that the Drone doesn’t get unbalanced effectiveness value wise, and the +x points should probably equal a positive number that won’t be too low so that Character(s) controlling said Drone aren’t taken for granted regarding their A Time of War status(es) Record Sheet(s) information(s) . What should be the sizes and quantities and locations of item slots or critical slots per each mass and per each kind of said drone for the Drone Sensor(s) and Drone Equipment?