InMediaRes forms Catalyst Game Labs

Discuss the latest and hottest Battletech & Mecha news releases!

Moderators: Ravion Hawk, Typhoon, shalom itay

The_Wolf
BTU Rank
BTU Rank
Posts: 311
Joined: Mon Feb 09, 2004 2:16 pm

Post by The_Wolf » Sun Jul 22, 2007 3:10 am

{claps} Excellent... I believe there was more to the good in that thread than the bad, and I hope they'll listen, pay attention, and do something good with it. Thank you, Lawgiver, you pay homage to this community by doing what you've done. :)

OLDZOAT
BTU Rank
BTU Rank
Posts: 419
Joined: Fri Jun 29, 2007 7:24 pm
Location: SE,MICHIGAN.

Post by OLDZOAT » Sun Jul 22, 2007 9:19 am

The_Wolf I have question for you. :oops: What is MMORPG mean , forgive me for asking. I see you put it up alot. I wonder what it means, do you have a post on it that explains it?
Image
ImageImage
Image

The_Wolf
BTU Rank
BTU Rank
Posts: 311
Joined: Mon Feb 09, 2004 2:16 pm

Post by The_Wolf » Sun Jul 22, 2007 10:47 am

OLDZOAT wrote:The_Wolf I have question for you. :oops: What is MMORPG mean , forgive me for asking. I see you put it up alot. I wonder what it means, do you have a post on it that explains it?
Well, I know I've spoken about it in a few places, and I apologize for not defining it better... go here for a thread about developing a BattleTech MMORPG... http://www.battletechuniverse.org/hpgup ... hp?t=12791

MMO stands for Massively Multiplayer Online. If you've played any of the MechWarrior or MechCommander series of games, you've played against or in league with, other players. An MMO can range from dozens to thousands of players on a single server, rather than the half-dozen or better players for those games I mentioned.

MMOG is just to complete the MMO, making it an MMO Game. These have actually been around for some time, generally in the form of MUs, MUSHs, MUXs, etc. Again, it's a LOT of people on-line on the same server that are improving their character through adventuring, perhaps joining others to group for the sake of completing quests.

MMOCG is MMO Combat Game, which is one I've made up for the likes of the upcoming Warhammer: Age of Reckoning game.

MMORPG is MMO Role-Playing Game, which is supposed to deal with the traditional ideals and effects of RPGs, including everything above, plus character interaction with other player's characters and the non-player character's run by the GameMaster, or GM. In an RPG there is, typically, a story-line to follow and it falls to players to seek out answers, investigate for clues, and do dangerous but necessary things we in the real world wouldn't normally do, with those clues and as a part of that storyline -much like the progression of a movie- to solve the dilemma or issue created by the GM to be solved. The means of getting there often involves solving puzzles, gaining and putting together clues to form a more full picture of the game, combating monsters or organizations -depending upon the genre of the game- in the way of solving the game and, in the end, the player's and their characters are rewarded/awarded for their prowess in completing the GMs carefully designed plan to foul the characters up as much as possible and get the players to use their characters to unfoul the mess they find themselves in.

In on-line gaming, a MMORPG is SUPPOSED to take all of these things into account in a visual environment with the same obstacles and clues set up and the same goals in mind. Not one MMORPG that has come to the computer, thus far, has managed to do that, and it's not as a result of programming or technology limitations -that's an excuse used by programmers when they either lack the knowledge or are too lazy to use it to make the game do what they want it to do. For instance, Warhammer -mentioned earlier- is based on a game known as Warhammer Fantasy Battles by Games Workshop in the United Kingdom. Well, there's also a Role-Playing Game that goes with it, known oddly enough as Warhammer Fantasy Role-Play, which 1st edition came out in the mid to late '80s -my group began playing it around 1990, I think- and that world is so well developed and so fantastic, that to make a Fantasy Battles only version of the world is ludicrous to me, and lazy.

Players of MMORPGs have begun to howl for more in their games than just the normal, "go here, kill 10 bears and bring me their hides" so they can grind their way to their next mission/quest, and I'm among those who are howling for more.

I hope that answers your question? I have to go, now, to finish working this board so I can get ready for a date in Denver.

Gideon
Posts: 96
Joined: Thu Jan 09, 2003 4:02 pm

Post by Gideon » Sun Jul 22, 2007 6:59 pm

Lawgiver wrote:That's ok. I took my own advice and sent a message to Randall and Catalyst Game Labs with regard to this thread:
http://www.battletechuniverse.org/hpgup ... highlight=
They were already made aware of it :wink:

Lawgiver
BTU Rank
BTU Rank
Posts: 6872
Joined: Fri Dec 26, 2003 4:04 am
Location: Murray, KY
Contact:

Post by Lawgiver » Sun Jul 22, 2007 9:45 pm

Gideon wrote:
Lawgiver wrote:That's ok. I took my own advice and sent a message to Randall and Catalyst Game Labs with regard to this thread:
http://www.battletechuniverse.org/hpgup ... highlight=
They were already made aware of it :wink:
Ah. So you liked my list more than I thought. :D
Image