New TW Full Stat Weapons List

Submit and discuss your custom designed 'Mechs, aerospace,vehicles, protos, battlearmor, weapons, etc.

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Albrecht Jorgensson
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New TW Full Stat Weapons List

Post by Albrecht Jorgensson » Thu Oct 26, 2006 3:15 pm

I could've put this in Ava's thread, but I decided to do it in my own. This contains all relevant information for all the new weaponry in TW.

New Inner Sphere Weapons:

Light Particle Projector Cannon:
Weight: 3 tons
Critical Space: 2 crits
Heat: 5
Damage:5
Ranges: Min: 3 S: 6 M: 12 L: 18

Heavy Particle Projector Cannon
Weight: 10 tons
Critical Space: 4 crits
Heat: 15
Damage: 15
Ranges: Min: 3 S: 6 M: 12 L: 18

Snub Nose Particle Projector Cannon
Weight: 6 tons
Critical Space: 2 crits
Heat: 10
Damage: 10*/8**/5***
Ranges: Min: 0 S: 9* M: 13** L: 15***

Plasma Rifle
Weight: 6 tons
Critical Space: 2 crits
Heat: 10
Damage: 10
Ranges: Min :0 S: 5 M: 10 L: 15
Ammo per Ton: 10

Light Auto-Cannon 2
Weight: 4 tons
Critical Space: 1 crit
Heat: 1
Damage: 2
Ranges: Min: 0 S: 6 M: 12 L: 18
Ammo Per Ton: 45

Light Auto-Cannon 5
Weight: 5 tons
Critical Space: 2 crits
Heat: 1
Damage: 5
Ranges: Min: 0 S: 5 M: 10 L: 15
Ammo per Ton: 20

Multi Missile Launcher 3
Weight: 1.5 tons
Critical Space: 2 crits
Heat:2
Damage:
LRM: 1
SRM: 2
Ranges:
LRM: Min: 6 S: 7 M: 14 L: 21
SRM: Min: 0 S: 3 M: 6 L: 9
Ammo per Ton:
LRM: 40
SRM: 33

Multi Missile Launcher 5
Weight: 3 tons
Critical Space: 3 crits
Heat: 3
Damage:
LRM: 1
SRM: 2
Ranges:
LRM: Min: 6 S: 7 M: 14 L: 21
SRM: Min: 0 S: 3 M: 6 L: 9
Ammo per Ton:
LRM: 24
SRM: 20

Multi Missile Launcher 7
Weight: 4.5 tons
Critical Space: 4 crits
Heat: 4
Damage:
LRM: 1
SRM: 2
Ranges:
LRM: Min: 6 S: 7 M: 14 L: 21
SRM: Min: 0 S: 3 M: 6 L: 9
Ammo per Ton:
LRM: 17
SRM: 14

Multi Missile Launcher 9
Weight: 6 tons
Critical Space: 5 crits
Heat: 5
Damage:
LRM: 1
SRM: 2
Ranges:
LRM: Min: 6 S: 7 M: 14 L: 21
SRM: Min: 0 S: 3 M: 6 L: 9
Ammo per Ton:
LRM: 13
SRM: 11

Light Machine Gun
Weight: 0.5 tons
Critical Space: 1 crit
Heat: 0
Damage: 1
Ranges: Min: 0 S: 2 M: 4 L: 6
Ammo Per Ton: 200

B-pods
Weight:1 ton
Critical Space: 1 crit

New Clan Weapon's

Hyper-Assault Gauss 20
Weight: 10 tons
Critical Space: 6 crits
Heat: 4
Damage: 20 (Cluster Chart)
Ranges: Min: 2 S: 8 M: 16 L: 24
Ammo per Ton: 6

Hyper-Assault Gauss 30
Weight: 13 tons
Critical Space: 8 crits
Heat: 6
Damage: 30 (Cluster Chart)
Ranges: Min: 2 S: 8 M: 16 L: 24
Ammo per Ton: 4

Hyper-Assault Gauss 40
Weight: 16 tons
Critical Space: 10 crits
Heat: 8
Damage: 40 (Cluster Chart)
Ranges: Min: 2 S: 8 M: 16 L: 24
Ammo per Ton: 3

Anti Personel Gauss Rifle
Weight: 0.5 tons
Critical Space: 1 crit
Heat:1
Damage: 3
Ranges: Min; 0 S: 3 M: 6 L: 9
Ammo per Ton: 40

Plasma Cannon
Weight: 3 tons
Critical Space: 1 crit
Heat: 7
Damage: 0
Ranges: Min: 0 S: 6 M: 12 L: 18
Ammo Per Ton: 10


And that's everything! Only thing I'm not sure on is the Plasma Cannon, I believe it does 2D6 heat to the target, but I'm not sure, that's why I left it the way I found it.

Hope you all like this!
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thecircus
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Post by thecircus » Thu Oct 26, 2006 5:21 pm

Thanks for doing this Chris. What else did you have to buy?


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Albrecht Jorgensson
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Post by Albrecht Jorgensson » Thu Oct 26, 2006 6:03 pm

No problem Jeff!

Didn't have to buy Nothin'. Just used my TW weapons printout (THANKYOU HITMAN!) and the weight/crits I found in ava's thread, and viola! New weapons for us all to drool over. I can't wait until the new TM is out though, I hear they've actually put more fluff for the weaponry in. I'd really like to get ahold of that.

So, LG, how's about allowing the new weaponry into the TRO?
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Post by Lawgiver » Thu Oct 26, 2006 6:27 pm

Albrecht Jorgensson wrote:So, LG, how's about allowing the new weaponry into the TRO?
TM is still not totally "finished". Until we get word that the pdf is up for sale things can change. If Fanpro alters anything we could have invalid designs. Then again we are limiting ourselves by not using the newest toys.

I'll leave that to the design committee to armwrestle over and make the final decision. ;)
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Post by AVA MANGO TWO » Thu Oct 26, 2006 8:41 pm

Thanks AJ you caught on to my jist :wink: ive reposted the thread as a sticky so it wont slip down the line as its a very useful list... thanks :D zac
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Post by thecircus » Thu Oct 26, 2006 8:50 pm

I just entered the TW weapons into HMP's custom weapon list and there are a few problems.

1: had to list both plasma weapons as a ballistic weapon because of the use of ammo.
2: I couldn't enter the MMLs because they are not compatible with any of the missile systems in the custom weapon type list
3: there are no prices for any of the weapons and ammo costs
4: What are B-Pods?


Other than these problems, the weapons look good.


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AVA MANGO TWO
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Post by AVA MANGO TWO » Thu Oct 26, 2006 9:24 pm

The idea was only a stepping stone until the realease of the New version of HMP, it was never intended as a permenent fix, so make do with what you can until then, atleast you can work on some post Jihad designs and beyond...... :wink: zac
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Post by Doctor Love » Thu Oct 26, 2006 10:59 pm

It doesn't matter anyway since we don't have Cost or BV. Once we get the FULL stuff, then we can play with it in the TRO. Until then I don't want to mess with the stuff too much, since nothings official yet.
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Post by thecircus » Sat Oct 28, 2006 6:07 pm

I can give you the BVs of the things that I was able to enter.


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Post by Albrecht Jorgensson » Tue Feb 13, 2007 11:52 am

Hey! What's the deal here?! Why'd this get un-stickied?
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Post by AVA MANGO TWO » Wed Feb 14, 2007 1:35 pm

Hey! What's the deal here?! Why'd this get un-stickied?
No idea weird things happen once in a while here on BTU, some say its the ghost of legless mech warrior.... :shock: anyway as soon as the official stats are released in the TM this will be unstuck by me. :wink: zac
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Post by KingTiger » Mon Mar 05, 2007 5:20 pm

What the heck are "B-Pods"?
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Post by IAMCLANWOLF » Mon Mar 05, 2007 5:28 pm

I would REALLY like to see some of the new TM weapons on the designs in the last round of voting for the TRO entries...
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Post by Albrecht Jorgensson » Mon Mar 05, 2007 7:08 pm

B-Pods are like A-pods, but specifically designed for killing Battle Armor and can be placed anywhere on the mech, instead of just the legs like A-Pods.
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Post by Blackheart » Thu Jul 26, 2007 1:44 pm

Are you guys letting HMP factor the BV using the old system or doing it the long way using the BV2 system?
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Post by IAMCLANWOLF » Fri Sep 28, 2007 6:57 pm

Does anyone have a comprehensive list of all the new level 2 equipment in the TM? I know that Heavy Duty Gyros, Small Cockpits, Light and Heavy Ferro Fibrous armor, and Advanced Jump Jets are all now level 2 equipment. Is there any other new level 2 tech that I haven’t heard about?

I can't wait for the release of HMP-6! 8)
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Post by AVA MANGO TWO » Fri Sep 28, 2007 7:58 pm

Well compact engines are now LVL 2, Developed by Lyran engineers as a smaller and harder to kill engine in 3068 the engine type is half the physical size of a standard Fusion engine but weighs 50% more.
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Post by Blackheart » Sun Aug 31, 2008 2:22 pm

I'm finally getting around to putting a few of these in HMP. Anybody know where the cost/BV is listed in TW or TM? I can't find it.
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Post by Blackheart » Thu Sep 25, 2008 10:11 pm

Bump

Also, what's the cost of a retractable blade?
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